Really cool product indeed, looks different, nothing else out there like it. And the big value for us is that it can exist across a few buckets.
It can be a fun team building activity, it can exist in that conference and meeting space - so we have the ability to deliver a program with larger outcomes so not just delivering it just for fun.
And I guess the third one is being in that learning and development space, particularly with the graduate market.
There is a large graduate market here in Australia that we are asked to meet the needs of. And Synergyk is going to be fantastic in that world. Where using it as a selection tool, so clients can decide which graduates to take or as an embedding tool for when people start their graduates as an opportunity to work together.
Synergyk is a series of "Hall Games" played in a conference room. Participants are assigned to a team table, and the host guides the teams via a series of audio-visual media through a series of minigames. Interactions with the game are done via electronic components such as buttons, joysticks, or LEDs, creating a unique user experience. The different minigames, which combine puzzles, coordination, and other skills, give every player a chance to use their abilities and have a great time. The 8-bit music and the minigames' style have a nostalgic 80s feel.
This game format enables players to enjoy the experience together, sharing one same setting and, therefore, a level playing ﬁeld. The game mechanics encourage cooperation; players cannot play alone, and they must rely on their team to move forward. Small group sizes demand participation from everyone. The game analyses the score obtained by teams in every minigame, evaluating competencies that result in a team report. By doing so, SYNERGYK becomes more than a fun experience that helps build strong team dynamics: it also provides employers and managers with helpful feedback regarding their strengths and weakness in teamwork and problem-solving.